The main ladder is on the right and extended down to the Prawn moonpool (barely visible). I’m not very satisfied with it, let me know if you folks have any suggestions.įrom the perspective of the decompression chamber. As you decompress, you’d no longer be able to use it. When fully pressurized, you can enter directly from the water using the hatch below. The extended decompression chamber is in the back. Another level below is the Prawn moonpool. The floor below goes to storage (hidden behind the creepvine) and the extended decompression chamber. Here you can see the top of the main ladder. The moonpools also have double airlocks, as they’d have to be pressurized to displace so much water with air.Ī view from the inside. The idea is when you enter the chamber, you will go through decompression, after which point you’ll be able to open the bulkhead to access the rest of the base. Enter airlock! The only way to get into and out of this base is to enter a pressurized airlock from below. Even if you had superhuman strength, as soon as you opened it, water would begin rushing into your base. If this were real life, you wouldn’t be able to open an upward- or sideways-facing airlock on the base. Ok so what’s the deal with these airlocks? I erred on the side of realism. Again, thank you UW for delicious cinematics.Īt the very top of this image you can see the ladder that extends from the glass hall (from the desalination level) to the seamoth moonpool, and then down again to the seamoth mission control level. You can see the main ladder extending down to the Prawn moonpool and its mission control room in the back.Īnother view of the top levels of the base (before the bar was furnished). The cyclops propulsor is immediately beneath the observatory. You can also spot the living quarters ~60 m below. View from inside seamoth mission control. It fits in perfectly between the rock pillars such that two of its four supports don’t disappear.Īnd with the cyclops parked! You can see the control tower in the distance. Probably a bug that needs to be fixed, but the point is that I started building this base from the MPR stack first and screwed myself because I could only build the moonpool perpendicular to the orientation shown here. This is important if you’re trying to build a base very deliberately btw! Once you start building a base and you try to build a moonpool, you can’t rotate it. I built the base by placing this moonpool first. I built an observatory a level below to serve as “mission control” for the seamoth (or cyclops! – getting to that soon too). Not pictured: Tobias, Eve, I forget who else.Ĭloser up from outside. Here you can see some of the crew lockers! Milton, Sabelia, Valery (Val), and Shuchun. Welcome to the seamoth moonpool! I named her Magellan because something Ferdinand Magellan something naval explorer. It’s accessed from the main MPR stack/Fab Lab by a ladder in the glass walkway, down one level. Kinda confusing, but this shot shows the moonpool-level general airlock, as well as the actual moonpool airlock. *sigh* where most of the gameplay actually happens The ability to store items in counters would some functionality to them besides aesthetics. The walkway connects to the Fab Lab where most of the action happens.ĭirectly above the Fab Lab, the chic vending machine bar is poised to distract. Glass walkway from the MPR stack to the rest of the base. But Val and Shuchun love them (yes I’m shameless I made up an entire crew that operates this base – getting to that later). Maybe not the most efficient food source. UW did an amazing job with the cinematics/ambiance. I get the chills sometimes playing this game. Here’s the sun breaking out again.Īnd at sunrise. The previous picture was actually taken during a solar eclipse. The farm is physically supported by this column that extends almost to sea level. Side view of the main multipurpose room stack.Īnd sometimes eerie with the creepvine everywhere I took some shots before I’d furnished the bar, hence the empty MPR above the Fab Lab But I didn’t build them above water because that would have looked silly (this is where the glass roof for the multipurpose room would come in handy), So for example, I made a point to build the farm near the surface, where my plants have better access to light.
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